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About Digital Art / Hobbyist LondonUnknown Groups :iconpiratey3d: Piratey3D
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Deviant for 6 Years
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Statistics 434 Deviations 6,278 Comments 35,252 Pageviews

Newest Deviations

Invecta: a Work in Progress by Poses17 Invecta: a Work in Progress :iconposes17:Poses17 6 4 Genesis Generation by Poses17
Mature content
Genesis Generation :iconposes17:Poses17 8 3
Skirt by Poses17
Mature content
Skirt :iconposes17:Poses17 6 0
Frustration by Poses17 Frustration :iconposes17:Poses17 7 8 Her Mind is Elsewhere by Poses17 Her Mind is Elsewhere :iconposes17:Poses17 7 8 Refracted Ryan by Poses17 Refracted Ryan :iconposes17:Poses17 4 8 Taking a Bite by Poses17 Taking a Bite :iconposes17:Poses17 6 14 Parkour by Poses17 Parkour :iconposes17:Poses17 9 4 Blockchain Evil by Poses17 Blockchain Evil :iconposes17:Poses17 6 4 Cocoa Sunrise by Poses17 Cocoa Sunrise :iconposes17:Poses17 12 7 Pajarito by Poses17 Pajarito :iconposes17:Poses17 4 2 Ahoy Matey Give Me All Your Loot by Poses17
Mature content
Ahoy Matey Give Me All Your Loot :iconposes17:Poses17 6 11
Caminado by Poses17 Caminado :iconposes17:Poses17 11 9 The Little Bird by Poses17 The Little Bird :iconposes17:Poses17 7 2 Getting a Leg Up by Poses17 Getting a Leg Up :iconposes17:Poses17 24 9 Sacrificial Fae by Poses17 Sacrificial Fae :iconposes17:Poses17 16 6


Artist | Hobbyist | Digital Art
Since I needed to up my poly counts on my simmed goodies to have a shot at the Daz store, I've gone from meshes with 1-2k polys up to 10-15k, with the resulting polys being smaller than the polys in the base figures (they have more polys, but also have hands, mouths, etc., which use up a lot of geometry). Before, with a looser mesh, I wouldn't get as supple folding on the cloth. Subdividing the meshes once or even twice yields nicer results, except…when it's directly on top of a Genesis figure. Then the denser mesh gets weird dimpling. I think thats because dForce doesn't use a subdivision algorithm in it's calculations, so it's trying to fit the simmed mesh to the edges you get from a level-0, un-subdivided mesh. At least that's what I think is happening. If I do the same sim with the collision mesh set to screen the effect is lessened. For the most part, this doesn't matter, because a smoothing modifier largely fixes it, but how annoying.
  • Listening to: Ondetrópica
  • Reading: Spy novels
  • Watching: nothing
  • Playing: with my new toys
  • Eating: Huevos pericos
  • Drinking: Coffee


Poses17 has started a donation pool!
50 / 100
I don't need points. I don't know what I'd do with them. It's essentially wasting your resources to give them to me. But I could put this here, so I did. Because, random.

If you do give me points, I'll go to your page and write "Thanks!" on it. So, you know, win-win!

Edit: somebody gave me points. All ten I'd been asking for. So now I'll ask for more. Because that's how the world works.

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Add a Comment:
NuevoNegro Featured By Owner Apr 6, 2018  Hobbyist Digital Artist
Hey, just wanted to comment and say you're DA profile and how you have a whole world behind your work is dope. Its inspiring me mix my writing and screen capture working together. Keep it up and if you're on Patreon, you got a patron waiting to support you. 
Poses17 Featured By Owner Apr 6, 2018  Hobbyist Digital Artist
Thanks! That's really wonderful to hear. I'm not on Patron, but I appreciate the thought.
DawidZdobylak Featured By Owner Mar 22, 2018  Professional Traditional Artist
thanks :)
GregTutorials Featured By Owner Feb 24, 2018
Hey there! I'm spreading love all around dA, and here I'm to tell you that I hope you have an amazing weekend and I hope you enjoy it a lot!  :love::dance:Heart Emoji  You are a great artist! :clap:
Poses17 Featured By Owner Feb 24, 2018  Hobbyist Digital Artist
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